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- /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
- /* wizard.c - version 1.0.3 */
-
- /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
-
- #include "hack.h"
- extern struct monst *makemon();
-
- #define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */
- #define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */
-
- char wizapp[] = "@DNPTUVXcemntx";
-
- /* If he has found the Amulet, make the wizard appear after some time */
- amulet(){
- register struct obj *otmp;
- register struct monst *mtmp;
-
- if(!flags.made_amulet || !flags.no_of_wizards)
- return;
- /* find wizard, and wake him if necessary */
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- if(mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
- for(otmp = invent; otmp; otmp = otmp->nobj)
- if(otmp->olet == AMULET_SYM && !otmp->spe) {
- mtmp->msleep = 0;
- if(dist(mtmp->mx,mtmp->my) > 2)
- pline(
- "You get the creepy feeling that somebody noticed your taking the Amulet."
- );
- return;
- }
- }
-
- wiz_hit(mtmp)
- register struct monst *mtmp;
- {
- /* if we have stolen or found the amulet, we disappear */
- if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
- mtmp->minvent->spe == 0) {
- /* vanish -- very primitive */
- fall_down(mtmp);
- return(1);
- }
-
- /* if it is lying around someplace, we teleport to it */
- if(!carrying(AMULET_OF_YENDOR)) {
- register struct obj *otmp;
-
- for(otmp = fobj; otmp; otmp = otmp->nobj)
- if(otmp->olet == AMULET_SYM && !otmp->spe) {
- if((u.ux != otmp->ox || u.uy != otmp->oy) &&
- !m_at(otmp->ox, otmp->oy)) {
-
- /* teleport to it and pick it up */
- mtmp->mx = otmp->ox;
- mtmp->my = otmp->oy;
- freeobj(otmp);
- mpickobj(mtmp, otmp);
- pmon(mtmp);
- return(0);
- }
- goto hithim;
- }
- return(0); /* we don't know where it is */
- }
- hithim:
- if(rn2(2)) { /* hit - perhaps steal */
-
- /* if hit 1/20 chance of stealing amulet & vanish
- - amulet is on level 26 again. */
- if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd))
- && !rn2(20) && stealamulet(mtmp))
- ;
- }
- else
- inrange(mtmp); /* try magic */
- return(0);
- }
-
- inrange(mtmp)
- register struct monst *mtmp;
- {
- register schar tx,ty;
-
- /* do nothing if cancelled (but make '1' say something) */
- if(mtmp->data->mlet != '1' && mtmp->mcan)
- return;
-
- /* spit fire only when both in a room or both in a corridor */
- if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return;
- tx = u.ux - mtmp->mx;
- ty = u.uy - mtmp->my;
- if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
- || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){
- switch(mtmp->data->mlet) {
- case 'D':
- /* spit fire in the direction of @ (not nec. hitting) */
- buzz(-1,mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
- break;
- case '1':
- if(rn2(WIZSHOT)) break;
- /* if you zapped wizard with wand of cancellation,
- he has to shake off the effects before he can throw
- spells successfully. 1/2 the time they fail anyway */
- if(mtmp->mcan || rn2(2)) {
- if(canseemon(mtmp))
- pline("%s makes a gesture, then curses.",
- Monnam(mtmp));
- else
- pline("You hear mumbled cursing.");
- if(!rn2(3)) {
- mtmp->mspeed = 0;
- mtmp->minvis = 0;
- }
- if(!rn2(3))
- mtmp->mcan = 0;
- } else {
- if(canseemon(mtmp)){
- if(!rn2(6) && !Invis) {
- pline("%s hypnotizes you.", Monnam(mtmp));
- #ifdef DGK
- /* bug fix by ab@unido
- */
- nomul(-(rn2(3) + 3));
- #else
- nomul(rn2(3) + 3);
- #endif DGK
- break;
- } else
- pline("%s chants an incantation.",
- Monnam(mtmp));
- } else
- pline("You hear a mumbled incantation.");
- switch(rn2(Invis ? 5 : 6)) {
- case 0:
- /* create a nasty monster from a deep level */
- /* (for the moment, 'nasty' is not implemented) */
- (void) makemon((struct permonst *)0, u.ux, u.uy);
- break;
- case 1:
- pline("\"Destroy the thief, my pets!\"");
- aggravate(); /* aggravate all the monsters */
- /* fall into next case */
- case 2:
- if (flags.no_of_wizards == 1 && rnd(5) == 0)
- /* if only 1 wizard, clone himself */
- clonewiz(mtmp);
- break;
- case 3:
- if(mtmp->mspeed == MSLOW)
- mtmp->mspeed = 0;
- else
- mtmp->mspeed = MFAST;
- break;
- case 4:
- mtmp->minvis = 1;
- break;
- case 5:
- /* Only if not Invisible */
- pline("You hear a clap of thunder!");
- /* shoot a bolt of fire or cold, or a sleep ray */
- buzz(-rnd(3),mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
- break;
- }
- }
- }
- if(u.uhp < 1) done_in_by(mtmp);
- }
- }
-
- aggravate()
- {
- register struct monst *mtmp;
-
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
- mtmp->msleep = 0;
- if(mtmp->mfroz && !rn2(5))
- mtmp->mfroz = 0;
- }
- }
-
- clonewiz(mtmp)
- register struct monst *mtmp;
- {
- register struct monst *mtmp2;
-
- if(mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) {
- flags.no_of_wizards = 2;
- unpmon(mtmp2);
- mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)];
- pmon(mtmp);
- }
- }
-